“HowTo” A Story! TMJS ep25

HowTo-A Story…

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Act 1 establishing the characters & the world they live in as well as the chalenges they will face.(the more bizarre the world the more explanation needed.Act 1 ends with the protagonist accepting the challenges presented in Act1. + 5W’S

1.who =A character is a person in a narrative work of arts (such as a novel, play, television series or film). Or a intertaining or capitivating individual

2.what = A Story is communication, The history of communication dates back to prehistory, with significant changes in technologies evolving in tandem with shifts in political and economic systems, by extension, systems of power. Communication can range from very subtle processes of exchange, to full conversations and mass communication. Human communication was revolutionized with speech approximately 100,000 years ago. Symbols were developed about 30,000 years ago, and writing about 5000 years ago.

3.when & 4.where = time and geographic location in which a story takes place, and helps initiate the main backdrop and mood for a story. Setting has been referred to as story world or milieu to include a context (especially society) beyond the immediate surroundings of the story. Elements of setting may include culture, historical period, geography, and hour.

5.why = A Story is communication, The history of communication dates back to prehistory, with significant changes in technologies evolving in tandem with shifts in political and economic systems, by extension, systems of power. Communication can range from very subtle processes of exchange, to full conversations and mass communication. Human communication was revolutionized with speech approximately 100,000 years ago. Symbols were developed about 30,000 years ago, and writing about 5000 years ago.

Act 2 referred to as “rising action”, typically depicts the protagonist’s attempt to resolve the problem initiated by the first turning point, only to find him- or herself in ever worsening situations. Part of the reason protagonists seem unable to resolve their problems is because they do not yet have the skills to deal with the forces of antagonism that confront them. They must not only learn new skills but arrive at a higher sense of awareness of who they are and what they are capable of, in order to deal with their predicament, which in turn changes who they are. This is referred to as character development or a character arc. This cannot be achieved alone and they are usually aided and abetted by mentors and co-protagonists.

Act 3 features the resolution of the story and its subplots. The climax is the scene or sequence in which the main tensions of the story are brought to their most intense point and the dramatic question answered, leaving the protagonist and other characters with a new sense of who they really are.

History of Story’s
In spoken language analysis an utterance is a smallest unit of speech. It is a continuous piece of speech beginning and ending with a clear pause. In the case of oral languages, it is generally but not always bounded by silence. Utterances do not exist in written language, only their representations do. It can be represented and delineated in written language in many ways. Cuneiform script is one of the earliest known systems of writing,distinguished by its wedge-shaped marks on clay tablets, made by means of a blunt reed for a stylus. and came into English usage probably from Old French cunéiforme.
Wrihting is a large part of comunication. The early writing systems that emerged in Eurasia in the early 3rd millennium BC was not a sudden invention. Rather, it was a development based on earlier traditions of symbol systems. These systems may be described as proto-writing. They used ideographic or early mnemonic symbols to convey information yet were probably devoid of direct linguistic content. These systems emerged in the early Neolithic period, as early as the 7th millennium BC.

Proto-writing was The 1st. form of comunication after speaking.Tortoise shells were found in 24 Neolithic graves excavated at Jiahu, Henan province, northern China, with radiocarbon dates from the 7th millennium BC. According to some archaeologists, the symbols carved on the shells had similarities to the late 2nd millennium BC oracle bone script.The Vinča signs, found during excavations in Vinča, a suburb of Belgrade (Serbia), an evolution of simple symbols beginning in the 7th millennium BC, gradually increasing in complexity throughout the 6th millennium and culminating in the Tărtăria tablets of ca. 5300 BC with their rows of symbols carefully aligned, evoking the impression of a “text”.The Dispilio Tablet of the late 6th millennium is similar. The hieroglyphic scripts of the Ancient Near East seamlessly emerge from such symbol systems, so that it is difficult to say at what point precisely writing emerges from proto-writing. Adding to this difficulty is the fact that very little is known about the symbols’ meanings.

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The transition from proto-writing to the earliest fully developed writing systems took place in the late 4th to early 3rd millennium BC in the Fertile Crescent. The Kish tablet, dated to 3500 BC, reflects the stage of “proto-cuneiform”, when what would become the cuneiform script of Sumer was still in the proto-writing stage. By the end of the 4th millennium BC, this symbol system had evolved into a method of keeping accounts, using a round-shaped stylus impressed into soft clay at different angles for recording numbers. This was gradually augmented with pictographic writing using a sharp stylus to indicate what was being counted. The transitional stage to a writing system proper takes place in the Jemdet Nasr period (31st to 30th centuries BC). A similar development took place in the genesis of the Egyptian hieroglyphs. Various scholars believe that Egyptian hieroglyphs “came into existence a little after Sumerian script, and invented under the influence of the latter although it is pointed out a development of writing in Egypt
the Bronze Age, the cultures of the Ancient Near East had fully developed writing systems, while the marginal territories affected by the Bronze Age, viz. Europe, India and China, remained in the stage of proto-writing.

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The Chinese script emerges from proto-writing in the Chinese Bronze Age, during about the 14th to 11th centuries BC (Oracle bone script), while symbol systems native to Europe and India are extinct and replaced by descendants of the Semitic abjad during the Iron Age.
Typical “Indus script” seal impression showing an “inscription” of five characters.
The so-called Indus script is a symbol system used during the 3rd millennium BC in the Indus Valley Civilization.
With the exception of the Aegean, the early writing systems of the Near East did not reach Bronze Age Europe. The earliest writing systems of Europe arise in the Iron Age, derived from the Phoenician alphabet.

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The “Slavic runes” (7th/8th century) mentioned by a few medieval authors may have been such a system. The Quipu of the Incas (15th century), sometimes called “talking knots”, may have been of a similar nature. Another example is the system of pictographs invented by Uyaquk before the development of the Yugtun syllabary (ca. 1900).
Nsibidi is a system of symbols indigenous to what is now southeastern Nigeria. While there remains no commonly accepted exact date of origin, most researchers agree that use of the symbols date back well before 500 CE. There are thousands of Nsibidi symbols which were used on anything from calabashes to tattoos and to wall designs. Nsibidi is used for the Ekoid and Igboid languages, and the Aro people are known to write Nsibidi messages on the bodies of their messengers.

Storytelling is the conveying of events in words, and images, often by improvisation or embellishment. Stories or narratives have been shared in every culture as a means of entertainment, education, cultural preservation, and instilling moral values. Crucial elements of stories and storytelling include plot, characters, and narrative point of view. Storytelling predates writing, with the earliest forms of storytelling usually oral combined with gestures and expressions. In addition to being part of religious ritual, rock art may have served as a form of storytelling for many ancient cultures. The Australian aboriginal people painted symbols from stories on cave walls as a means of helping the storyteller remember the story. The story was then told using a combination of oral narrative, music, rock art, and dance, which bring understanding and meaning of human existence through remembrance and enactment of stories. People have used the carved trunks of living trees and ephemeral media to record stories in pictures or with writing. Complex forms of tattooing may also represent stories, with information about genealogy, affiliation, and social status.
With the advent of writing and the use of, portable media, stories were recorded, transcribed, and shared over wide regions of the world. Stories have been carved, scratched, painted, printed or inked onto wood or bamboo, ivory and other bones, pottery, clay tablets, stone, palm-leaf books, skins, bark cloth, paper, silk, canvas, and other textiles, recorded on film, and stored electronically in digital form. Oral stories continue to be committed to memory and passed from generation to generation, despite the increasing popularity of written and televised media in much of the world.

Eliments of a story
1 Plot is a literary term defined as the events that make up a story, as they relate to one another in a pattern, in a sequence, through cause and effect, One is generally interested in how well this pattern of events accomplishes some artistic or emotional effect. A complicated plot is called an imbroglio, but even the simplest statements of plot may include multiple inferences, as in traditional ballads.In other words, a plot is the gist of a story, and composed of causal events, which means a series of sentences linked by “and so.” A plot highlights all the important points and the line of a story.
2 a character requires an analysis of its relations with all of the other characters in the work. The individual status of a character is defined through the network of oppositions (proairetic, pragmatic, linguistic, proxemic) that it forms with the other characters.The relation between characters and the action of the story shifts historically, often miming shifts in society and its ideas about human individuality, self-determination, and the social order.
3 A narrator is either a personal character or a non-personal voice or images created by the author to deliver information to the audience about the plot and/or other information. something that merely relates the story to the audience without being involved in the actual events. Some stories have multiple narrators to illustrate the story-lines of various characters at the same, similar, or different times, thus allowing a more complex, non-singular point of view.
4 medium or Media are the collective communication outlets or tools that are used to store and deliver information or data.It is either associated with communication media, or the specialized communication businesses such as: print media and the press, photography, advertising, cinema, broadcasting (radio,television or the internet), and/or publishing.

Types of storys
Fiction is the form of any narrative that deals, in part or in whole, with information or events that are not real, but rather, imaginary—that is, invented by the author. Although the term fiction refers in particular to written stories such as novels and short stories, it may also refer to the theatre , film, television, poetry and song. Fiction contrasts with non-fiction, which deals exclusively with factual or, at least, assumed factual events, descriptions, observations.
Non-fiction, is a narrative that strictly presents presumably real-life events, established facts, and true information. The authors of such accounts believe them to be truthful at the time of their composition or, at least, pose them to a convinced audience as historically or empirically true. Reporting the beliefs of others in a non-fiction format is not necessarily an endorsement of the ultimate veracity of those beliefs, it is simply saying it is true that people believe them Non-fiction can also be written about fiction, giving information about these other works. Non-fiction need not necessarily be written text, since pictures and film can also purport to present a factual account of a subject.
Traditional stories, or stories about traditions, differ from both fiction and nonfiction in that the importance of transmitting the story’s worldview is generally understood to transcend an immediate need to establish its categorization as imaginary or factual. In the academic circles of literature, religion, history, and anthropology, categories of traditional story are important terminology to identify and interpret stories more precisely. Some stories belong in multiple categories and some stories do not fit into any category.
A fairy tale typically features European folkloric fantasy characters, such as dwarves, elves, fairies, giants, gnomes, goblins, mermaids, trolls, or witches, and usually magic or enchantments. Fairy tales may be distinguished from other folk narratives such as legends and explicitly moral tales, including beast fables.
the term is also used to describe something blessed with unusual happiness, as in “fairy tale ending” or “fairy tale romance” . Colloquially, a “fairy tale” or “fairy story” can also mean any farfetched story or tall tale; it is used especially of any story that not only is not true, but could not possibly be true. Legends are perceived as real; fairy tales may merge into legends, where the narrative is perceived both by teller and hearers as being grounded in historical truth. However, unlike legends and epics, they usually do not contain more than superficial references to religion and actual places, people, and events; they take place once upon a time rather than in actual times.
Folklore consists of legends, music, oral history, proverbs, jokes, popular beliefs, fairy tales, stories, tall tales, and customs included in the traditions of a culture, subculture, or group. It also includes the set of practices through which those expressive genres are shared.
Mythology can refer either to the collected myths of a group of people—their body of stories which they tell to explain nature, history, and customs—or to the study of such myths.As a collection of such stories, mythology is an important feature of every culture. Various origins for myths have been proposed, ranging from personification of natural phenomena to truthful or hyperbolic accounts of historical events, to explanations of existing ritual. Although the term is complicated by its implicit condescension, mythologizing is not just an ancient or primitive practice, as shown by contemporary mythopoeia such as urban legends and the expansive fictional mythoi created by fantasy novels and Japanese manga. A culture’s collective mythology helps convey belonging, shared and religious experience, behavioral models, and moral and practical lessons.
A legend, “things to be read” is a narrative of human actions that are perceived both by teller and listeners to take place within human history and to possess certain qualities that give the tale verisimilitude. Legend, for its active and passive participants includes no happenings that are outside the realm of “possibility”, as that is defined by a highly flexible set of parameters, which may include miracles that are perceived as actually having happened within the specific tradition of indoctrination where the legend arises, and within which tradition it may be transformed over time, in order to keep it fresh and vital, and realistic. Many legends operate within the realm of uncertainty, never being entirely believed by the participants, but also never being resolutely doubted.
Fable is a literary genre. A fable is a succinct fictional story, in prose or verse, that features animals, mythical creatures, plants, inanimate objects or forces of nature which are anthropomorphized (given human qualities such as verbal communication), and that illustrates or leads to an interpretation of a moral lesson (a “moral”), which may at the end be added explicitly in a pithy maxim.

Write or Draw to start your creation …
A storyboard is a graphic organizer in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding process, in the form it is known today, was developed at Walt Disney Productions during the early 1930s, after several years of similar processes being in use at Walt Disney and other animation studios.

A plot outline Points
•The teaser. This is a scene that pulls the reader in, preferably an action scene.
•Exposition/Background. Where is the setting? Who are the characters? This tells necessary information in order to follow along with the story.
•The conflict. Character(s) presented with a problem.
•Rising Action. The suspense grows, and the problems take the Ripple Effect into new problems, which, in turn, cause conflict for your character.
•Suspense. Right before the climactic scene. These are the events that lead up to the climax, which are crucial to make the story flow.
•Climax. Here is the scene where all of the problems blow up in one event, where your character is in the worst trouble. This is usually only a single event.
•Winding Down. Your character recovers from the incident in the climax, and things smooth out slightly. There are still problems but your character has recovered.
•Falling Action. All of the problems are untied, things settle in, and your character feels back to normal but usually impacted from the events that occurred.
•Resolution. A scene like an epilogue, that tells what your character is going through or will be going through in the future, and how they feel.
•End teaser (for series writers). Just like the teaser, but makes the reader want to read the next novel.
Fill in each plot point, and from there you are good.


New Fun of “The Digital Age”is you can just shoot and form the story in edditing or use Documentry style documentation to present numerious mediums usefull in art or education.

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